
Each of these options has its own unique set of advantages and disadvantages, which we'll look at now. Or you can utilize the Team Render server. The first is via Cinema 4D from within the Cinema 4D interface. As of Cinema 4D Release 16, there's two fundamental ways to use Team Render. For information on command line render licensing, contact your local Maxon distributor. If you have a larger installation, I'd recommend looking at a dedicated render manager and the command line render interface for Cinema 4D. Team Render is best suited for smaller render farms. So, you can actually install the Team Render client on as many machines as you'd like, and you simply can only choose up to three clients when you have Broadcast or Visualize in order to use them for rendering. This is the number of clients that can be used at any given time. With Studio, there's no limit to the number of clients you can use. With Cinema 4D Broadcast and Visualize, you're able to use three clients at any time to distribute your render tasks. So, it's not really intended for use by render services or on cloud networks. You should keep in mind that Team Render is licensed for use on your own projects, on your own render farm.


Unlike Net, it's also able to distribute the buckets or individual portions of a single still frame to multiple computers as well, in order to optimize the speed of rendering for a single still frame. Like Net Render, it's able to distribute the frames of an animation to multiple computers on your network in order to complete renders faster. For those not familiar, Team Render is a network rendering solution, which was introduced with Release 15 to replace the old Net Render module. In this tutorial series, you'll learn how to install, configure, use, and troubleshoot Team Render for Cinema 4D.
